Trap
NormalSlip Summon
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Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
Slip Summon — Power Evaluation
Final Score: 26 ± 6 · Confidence: Medium
- Intrinsic: 26 · Deck: 27 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Slip Summon is a reactive Normal Trap that only fires when the opponent Summons a monster, brings a Level 4-or-lower monster from hand to the field in Defense Position, and then takes it right back during the End Phase. It builds nothing lasting, provides no negation or removal, and is dead whenever the opponent never summons or you hold no valid monster, so its value is limited to a small, temporary defensive body. Its 0 ATK/DEF and Trap typing earn no points; the score reflects low reliability, near-zero combo conversion, and heavy situational dead-draw risk. Deck evidence shows it only as a single 1-of in a small Dogmatika sample with no recorded combos, so popularity was not rewarded.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 20 | Requires both an opponent's Summon and a Level 4-or-lower monster in hand while being a Trap that must be Set first, so it is live only in a narrow window (verified). |
| Combo & Conversion | 10 | The summoned body returns to hand in the End Phase and 0 combo appearances were recorded, so it builds no board and is never a starter or payoff (verified). |
| Resource Economy | 30 | The Trap is spent while the monster bounces back to hand, leaving roughly neutral card count but no lasting advantage (inferred). |
| Effect & Interaction | 8 | The text contains no negation, removal, or disruption beyond placing a temporary face-up Defense Position body (verified). |
| Material Utility | 15 | The Level 4-or-lower body is summoned in Defense Position on the opponent's turn and bounces in the same End Phase, making it awkward to convert as material (inferred). |
| Resilience & Flexibility | 15 | A single activation whose body returns to hand in the same End Phase means nothing persists or recovers across turns (verified). |
| Deck-Building Efficiency | 25 | It appears only as a 1-of in one archetype (Dogmatika) with no combos, functioning as a situational slot rather than a cheap splashable staple (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 26, Deck ≈ 27, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Can surprise-block an attack by dropping a Defense Position body during the opponent's turn
- The summoned monster returns to hand, so the resource itself is not permanently lost
- Generic text with no archetype lock, usable in any deck holding a low-Level monster
Weaknesses
- Dead whenever the opponent does not Summon a monster
- Dead whenever you hold no Level 4-or-lower monster
- Provides no negation, removal, or lasting board presence
- The body bounces back in the same End Phase, so it cannot be kept or converted to your own turn
- Being a Trap, it must be Set a turn in advance, making it slow and predictable
Counters / choke points
- Summon negation and counter-trap cards (e.g. Solemn-style traps) that stop the trigger
- Cards that prevent Special Summoning (e.g. Vanity's Emptiness, Fossil Dyna Pachycephalo)
- Hand disruption removing the intended Level 4-or-lower target
- Trap-stopping effects such as Royal Decree or Trap Stun
- Playing a turn without Summoning, or summoning after removal, leaves it with no valid trigger
Best use
Reactive defensive summon / temporary body. Decks: Dogmatika. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: activates only when the opponent Summons a monster (from description); Card text: Special Summons 1 Level 4 or lower monster from hand in face-up Defense Position (from description); Card text: the summoned monster returns to the owner's hand during the End Phase (from description); Card is a Normal Trap legal in TCG, OCG, Master Duel, and Duel Links; Deck evidence: 5 decks run it, all in Dogmatika, 1 copy each, main deck
- Observed: 0 combo appearances across the recorded combo sample; 5 of 5 sampled decks are Dogmatika with 5/5 copies in the main deck; No usage statistics rows exist for the card
- Inferred: Its body cannot be carried into the controller's own turn to be used as material; Resource economy is roughly neutral in card count but wastes a slot; Its generic text gives it some portability but the sample shows a single home
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is small (5 decks) and dated to late 2022 / early 2023






